ios - SKShapeNode select X amount -
question i'm developing poker software ~ purely fun. now when comes chips, i'm having nightmare. 1 positioning them, 2 denominations , three selecting ones i'll need! seems impossible current design. basically, draw skshapenode give name of denomination , player name. however, chip can drawn 50 times same name. when come animating these chips, can see wall of impossibility.. once i've made function choose right denominations of chips use call or raise etc, how begin write pseudo code? i require 2 large chips, 1 small chip , 2 medium chips { sknode *node = [self childnodewithname:denomination, playername]; runaction.. } baring in mind, i'll need take 2 of 20 there in chip stack.. change ownership of chip.. is possible? or overcomplicating issue..? you need rework solution little bit. this: first, subclass skspritenode (or sk whatever node like) make chip: chip.h @interface chip : skspritenode @property (nonatomic, retain)...