c# - MonoGame vs Unity3D -


this first question asked on stackoverflow. want ask more experienced game developers better monogame or unity3d. intention learn 1 of these enable me create own android , possibly windows games using c#. of these best suited creation of android games? i'm looking @ making 2d games. appreciated if outline difference between these tools besides 1 being engine , other framework. apologize if in post sounds stupid or incorrect. in defence i'm beginner when comes game development.

i assume beginner suggust use unity3d. never worked unity, know there lot implemented you. example: animations, gravity , collision. class mates told me wasn't realy hard(for software engineer student). used ai project.

i took xna lesson , xna , monogame pretty same. monogame low level platform. have implement youself. wouldn't realy call engine, more framework.

since xna dead, asked teacher: "why learning xha, if xna dead?" well, didn't learn xna, because xna amazing, because low level. if know how xna, able work other low level envirionment. therefor again, use unity if you.


Comments

Popular posts from this blog

PHP DOM loadHTML() method unusual warning -

python - How to create jsonb index using GIN on SQLAlchemy? -

c# - TransactionScope not rolling back although no complete() is called -