xcode - How do I make the text of one label node take up 2 lines? -


i have text below long fit on screen when runs. how can make 2 lines rather one?

mylabel.text = "the weather today going partly cloudy chance of rain" 

you can create own method display multi line text follow:

import spritekit  class gamescene: skscene {     override func didmovetoview(view: skview) {         displaymultilinetextat(cgrectgetmidx(self.frame) - 100, y: cgrectgetmidy(self.frame) + 50, align: sklabelhorizontalalignmentmode.left, lineheight: 20.0, text: "welcome stackoverflow!\nthe weather today going to\nbe partly cloudy chance\nof rain.")     }     func displaymultilinetextat(x: cgfloat, y: cgfloat, align: sklabelhorizontalalignmentmode, lineheight: cgfloat, text: string) {         let textnode = sknode()         textnode.position = cgpointmake(x, y)         var lineat: cgfloat = 0         line in text.componentsseparatedbystring("\n") {             let labelnode = sklabelnode(fontnamed: "arial")             labelnode.fontsize = 14             labelnode.horizontalalignmentmode = align             labelnode.fontcolor = skcolor(hue: 1, saturation: 1, brightness: 1, alpha: 1)             labelnode.position = cgpointmake(0, lineat)             labelnode.text = line             textnode.addchild(labelnode)             lineat -= lineheight         }         scene!.addchild(textnode)     }     override func touchesbegan(touches: set<nsobject>, withevent event: uievent) {         /* called when touch begins */     }     override func update(currenttime: cftimeinterval) {         /* called before each frame rendered */     } } 

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